The Darim Virtual Studio 2000

VS2000 series offers a virtual set and live broadcasting, as well as customizable features such as VGA/DVI input . The 2000 series is ideal for studios requiring nuanced camera programming.

VS2000 Special Features

Trackless
  • Reduce studio space requirements and construction time
  • Great for mobile virtual studios
  • Gradually increase the number of cameras
Full 3D control of virtual cameras
  • No need to adjust/move the real cameras at all
  • A single person can control entire virtual set production
Integrated chroma keying, 3D rendering and video mixing
  • Raw camera video in -- virtual set video out black box concept
  • Internal audio mix/delay module ensures proper audio/video sync
Supports DirectX9 technology (optional)
  • Fully utilizes potential of the most advanced 3D graphics hardware
  • Adds advanced 3D rendering effects (particle animation, etc.)
Professional quality chroma keying for any cameras/lights
  • One-click automatic setup with comprehensive manual override
  • Adjustable matte filtering and cropping
  • Color/brightness correction with blue/green spill removal
Real-time video switching
  • Multi-input hardware with TBC ensures proper transition
  • No need for external switchers or common reference signal
Inserts multimedia into virtual sets
  • Support almost any data formats: live video, movie clips, still images, PC screen content
  • Dynamically updates PowerPoint, Flash files, web pages
Intuitive push-button controls for animation and content update
  • Choose between fully automated or custom scenarios
  • Mouse, keyboard hotkeys and/or touch-screen can be used
  • Various types of remote controls are supported (IR, RF, Bluetooth)
Free-hand camera and 3D object animation done with joystick
  • Control position, rotation and size
  • Recorded and play back joystick motion
Quick and easy options for virtual set customization
  • Variety of customizable parameters provide different themes to change the look of virtual set
  • As simple as selecting a new image, movie or multimedia file
Interactive and remote updates to the 3D virtual set contents
  • Allows for dynamic charts, tables, graphs, captions on the screen
  • Updates can be initiated manually, by timer or on change of data
  • Numeric/text data may be obtained via LAN/Internet
Create your own sets using industry-leading 3D design tools
  • Provide full project export plug-in for 3D Studio Max and Maya
  • Real time 3D viewing software - no rendering required
  • Support for realistic 3D character animation in virtual sets
Pre-rendering option for more realistic textures
  • Blend and synchronize with photo-realistic images or movies
Sophisticated yet easy-to-use virtual set control script
  • Any scenario sequence can be precisely defi ned and executed
  • Allow designers/producers to go far beyond a single-track scenario
  • Automatic helpers make scripts easy to write and understand
Optional camera tracking sensors and interface package (optional)
  • Camera tracking adds reality and sophisticated looks to virtual sets
  • May require special integration process depending on the model/specs
Can combine classic and trackless 3D virtual sets (optional)
  • Advantages of both technologies can be used in the same set
Supports consumer (analog) cameras
Supports professional (digital) cameras (optional)

VS2000 Specification

Input Video Formats
  • Live analog or CCIR-656 digital video at half- or full-D1 resolution
  • External AVI, MPEG, WMV video clips at any resolution
  • NTSC, PAL or SECAM software selectable
  • NTSC: 720x480 or 352x480 at 29.97 fps
  • PAL/SECAM: 720x576 or 352x576 at 25 fps
  • Supports both 4:3 and 16:9 aspect ratio
Output Video Formats
  • Full D1, full motion, full color analog or 4:2:2 digital video
  • NTSC, PAL or SECAM software selectable
  • NTSC: 720x480 at 29.97 fps
  • PAL, SECAM: 720x576 at 25 fps
  • Supports both 4:3 or 16:9 aspect ratio
Video Inputs
  • Composite (BNC): up to 6 (1.0 Vp-p, 75 Ohm)
  • S-Video (4-pin mini-DIN): up to 4 (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm)
  • Component RGB (BNC): up to 6 (R/G/B: 1.0Vp-p, 75Ohm, Int.sync only)
  • Component YUV (BNC): up to 6 (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only)
Video Outputs
  • Composite (BNC) (1.0 Vp-p, 75 Ohm)
  • S-Video (4-pin mini-DIN) (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm)
  • Component YUV (BNC) (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only)
  • Composite+S-Video or Composite+YUV are available simultaneously
  • SDI (BNC): up to 2 (SMPTE 259M-C, 270 Mbps)
  • Outputs are software selectable. Preview video output is not available.
Audio Inputs
  • Balanced (XLR) and Unbalanced (RCA) microphone- or line-level analog mono/stereo audio (up to 6 mono/3 stereo channels simultaneously)
  • AES/EBU (XLR) – optional digital stereo audio (disables analog input)
  • All inputs feature individually programmable delay (up to 1000ms) for proper A/V synchronization
Audio Outputs
  • Balanced (XLR) and Unbalanced (RCA) line-level analog audio (up to 4 mono/2 stereo channels simultaneously)
  • AES/EBU (XLR) digital stereo audio (simultaneous with analog output)
Time Base Correction
  • Individual Time Base Correction for each analog video input and common Frame Sync Buffer allow for real time A/B switching between 2 asynchronous analog/digital video sources without dropped frames or image distortions
Color Keying
  • Automatically generated color keying with color correction
  • Programmable spatial and temporal filtering and clipping of the keying mask
Genlock
  • Analog and digital video outputs may be genlocked to a selected external reference video signal (analog composite) - optional
Camera Tracking
  • No physical camera tracking devices are required for VS2000 series. An optional Camera Tracking Interface Package supports certain models of cameras and mounts with pan/tilt/zoom and position tracking sensors.
3D Graphics Rendering Performance
  • Up to 200 million triangles/sec using DirectX 9
  • Full screen Anti-Aliasing (4x typical, up to 16x on selected models)
  • Real time Anisotropic filtering (2x typical, up to 4x)
    Hardware Rendering Buffer – typical 512MB
Internal Video Processing Delay
  • Without genlock: fixed at 4 frame periods [132 ms (NTSC) or 160 ms (PAL/SECAM)]
  • In genlock mode: approx. 5.5 frame periods [180 ms (NTSC) or 220 ms (PAL/SECAM)]

All specifications subject to change without notice. VS4000, VS3000, VS2000 and VS1000 are trademarks of Darim Vision Co. All other trademarks are the property of their respective owners.

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